The Shot as delivered for Penny Dreadful Season 2 Key Art. I finished for Season one here.
Here is an over-view shot showing the hand placement of each bone to create the ring shaped frame element for the One Sheet.
I provide a Z-Depth Mask pass if requested by my clients so their Art Directors can do distance [ from Camera] based editing on a pixel by pixel basis.[ Fog, Desaturation, Camera effects and blur]
A screen grab with the 2D Comp lined up. The black boarder is added before I begin to give the client bleed to the comp, so always safe to over-render a bit[ an inch or so]
Penny Dreadful Season 2-2014 Key Art Concept Skeleton Picture Frame.
Client: Showtime via Leroy and Rose. Creative Direction: Melchior Lamy. Project Date: November 2014.
A year earlier I finished with the 3D Illustration I did of the Scorpion Necklace for Season One on Penny Dreadful, seen here, and I was contacted to help with a concept for Season Two, A skeleton Picture Frame.
I received a 2D Comp layout with a rough mock up of a round framing element for the poster. I have had a Skeleton in my personal library for years that was used on various projects, so I broke it apart and began to design the frame.
The show is a dark concept so in keeping with that theme I used a black fog in the shot to drop all elements back into the abyss.
Trained in Transportation Design at Pasadena’s Art Center College of Design, I have worked for the past 24 years in every facet of Entertainment Design as Conceptual Designer, up to Design Director. I am currently running my design studio full time out of my home in Littleton, CO.
In the past, I have orchestrated teams as large as 100 on an international level , and as small as a few artists. Art Center gave me the formal training in Industrial Design via sketching and modeling to execute my designs.
The variety within the Entertainment Industry that I have been involved with includes: Television Commercial Set Design, 2D Animation Television Series, Restaurant Design and Illustration, Real Time 3D Interactive Gaming, Online 3D Web interface, CD ROM Magazine Design, Theme Park Attraction Design, and finally ending up in Entertainment based Advertising for Theatrical Films.
I have experience starting up both 2D, and 3D design departments, as well as moving into existing studio infrastructures of operation and working within established systems already in place.